
Featured essay · Oct 26, 2026
Put conversation practice inside your product
Our first public API brings authored rooms, a cast of up to five from 52 AI characters, a Coach in every turn and saved practice into your application.
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Essays on participation, continuity, product character, responsible technology, and the choices beneath a family of distinct experiences.


Featured essay · Oct 26, 2026
Our first public API brings authored rooms, a cast of up to five from 52 AI characters, a Coach in every turn and saved practice into your application.
Read the essayThe library
product design · Oct 5, 2026
We spent most of a year building a game that depends on AI telling a story every turn. We came out believing the opposite of what everyone fears about AI and writers.
Read articleproduct design · Oct 5, 2026
Some fun asks nothing of you. Some asks you to read closely, form a theory, test it, and earn the next door. Adventures is built for the second kind.
Read articleproduct design · Oct 5, 2026
How an Adventure is written, built and tested: what people decide, what the AI storyteller is given, and what we are learning writing the second one.
Read articleproduct design · Oct 5, 2026
Step into a first-date practice with Conversations: a specific answer, a shared tangent, and coaching about what to try next.
Read articleproduct design · Oct 5, 2026
Why an AI storyteller's persona contains none of the plot it tells, the mistake that taught us, and the three rules that replaced it.
Read articleproduct design · Oct 5, 2026
See a Conversations demonstration in which the learner chooses silence, the fictional friend responds, and the debrief names a useful growth edge.
Read articleproduct design · Oct 5, 2026
Inside a Change Announcement practice: a skeptical question, a concrete answer, and coaching that helps separate settled facts from open decisions.
Read articleproduct design · Oct 5, 2026
A Conversations demonstration about naming a concern: the learner's words, a fictional friend's response, and feedback for another practice.
Read articleproduct design · Oct 5, 2026
Step inside a Salary Negotiation practice: the exchange, the Coach's next move, and the feedback you can use in your next conversation.
Read articleresponsible technology · Oct 3, 2026
How Conversations answers the question every practice ends with: feedback at three levels, each tied to a moment in the room.
Read articleresponsible technology · Sep 11, 2026
Recent frontier safety reports cover model capability and misuse. Most people meet AI inside a product, and that layer has its own rules. Here are ours.
Read articleproduct design · Sep 5, 2026
Why realistic AI conversation practice needs distinct fictional participants, ordered turns, durable state, useful feedback, and human-controlled boundaries.
Read articleproduct design · Sep 1, 2026
Why capable LLM products need durable state, orchestration, evaluation, boundaries, and recovery around the model, not only better prompts.
Read articleresponsible technology · Sep 1, 2026
Why responsible boundaries work best when they are specific to the action, proportional to the risk, and quiet during ordinary use.
Read articleresponsible technology · Sep 1, 2026
Why longer histories do not automatically create useful continuity, and what a returning experience actually needs to preserve.
Read articleresponsible technology · Sep 1, 2026
Why useful explanations have to be designed into an AI product rather than reconstructed after something goes wrong.
Read articleproduct design · Sep 1, 2026
A practical definition of the product architecture around an LLM: durable state, orchestration, evaluation, boundaries, and recovery.
Read articleproduct design · Aug 31, 2026
Why multiple AI perspectives need roles, sequence, and synthesis rather than a louder pile of simultaneous opinions.
Read articleresponsible technology · Aug 31, 2026
How a product can prepare useful next steps without pretending to predict a person or quietly steering their choices.
Read articleresponsible technology · Aug 31, 2026
Why a product should adapt from explicit, bounded signals instead of treating exhaustive observation as the price of personalization.
Read articleproduct design · Aug 31, 2026
Why generating each worksheet, lesson, scaffold, and assessment separately shifts the integration burden back onto teachers.
Read articleproduct design · Aug 31, 2026
Why a product voice needs observable behavior, boundaries, and variation rather than a long list of personality adjectives.
Read articleresponsible technology · Aug 31, 2026
Why a returning experience should remember what matters while keeping collection, inference, and control within clear boundaries.
Read articleresponsible technology · Aug 31, 2026
Designing an attentive interaction without simulating intimacy, overclaiming understanding, or filling every pause.
Read articleproduct design · Aug 31, 2026
A practical design test for learning and practice products: what useful work does the person still get to do?
Read articlecompany · Aug 31, 2026
A company perspective on building distinct products without rebuilding every hard-won capability from the beginning.
Read articleresponsible technology · Aug 31, 2026
Why a useful AI collaborator should be able to show what it currently believes, why it believes it, and what could change its mind.
Read articlecompany · Aug 31, 2026
How ForeverLearning AI uses shared product principles without flattening conversation, learning, reflection, and authored worlds.
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